I have a scene with several large spheres each of which is hollow and a
camera inside the spheres. Ground fog works normally - no problem.
As soon as I place two of the spheres into a light_group I get the camera
inside non-hollow object warning and, of course, my ground fog disappears.
Gah!!
You can't use hollow as a modifier in a light_group so is there a
work-around that might help me get my ground fog back?
John
--
"Please refrain from fondling the nymphs and sprites
- it makes them giggly and skittish.
Thank you for your co-operation.
The Management"
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